Gamification for product excellence : (Record no. 201067)

MARC details
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003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260911152757.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 978-1837638383
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 658.5 HYZ-G
100 ## - MAIN ENTRY--AUTHOR NAME
Personal name Hyzy, Mike
245 ## - TITLE STATEMENT
Title Gamification for product excellence :
Remainder of title make your product stand out with higher user engagement, retention, and innovation
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Birmingham :
Name of publisher Packt Publishing Ltd.,
Year of publication 2023.
300 ## - PHYSICAL DESCRIPTION
Number of Pages xix, 320p.
500 ## - GENERAL NOTE
General note Includes practical frameworks, exercises, case studies, and examples related to gamification and product management.
520 ## - SUMMARY, ETC.
Summary, etc Are you trying to build a product that your audience loves to use? Game mechanics and psychology have been used for decades to increase engagement, convert users to buyers, and increase audience retention. Learning when and where to implement these tools can take your product from the middle of the pack to a must-have! This book begins by helping you get a clear understanding of gamification, its key concepts, and how product managers can leverage it to drive user engagement in non-game scenarios. As you progress through the chapters, you'll learn different gamification frameworks, mechanics, and elements with structured ways to implement them while designing a successful gamification strategy tailored to a business case. You'll get a chance to implement and test the designed strategy prototype with the users for feedback. You'll also discover how to sell your strategy to stakeholders to get full buy-in from the top down, along with how to gamify your product development process to drive innovation, engagement, and motivation. By the end of this book, you'll be primed to harness the power of gamification, and will have benefited from proven case studies, best practices, and tips, ensuring you are well-equipped to apply gamification principles to your work as a product development professional.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Management
General subdivision Production
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Gamification.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Product management.
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Topical Term Product development.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term User engagement.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Wardle, Bret.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books and Monographs
Holdings
Full call number Accession Number Koha item type Lost status Damaged status Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price
658.5 HYZ-G 103148 Books and Monographs     Central Library, NIT Jalandhar Central Library, NIT Jalandhar General Stacks 07.09.2026 New Delhi, Metro Books 2680.00
Dr. Sanjeev, Librarian
Managed by: Dr. D. P. Tripathi, Deputy Librarian, Central Library
For any query / question, please mail at circulation.liby@nitj.ac.in 

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