Gamification and Industry 4.0 : (Record no. 201074)

MARC details
000 -LEADER
fixed length control field 02330nam a22002537a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260914101123.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 260914b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 978-1032524795
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 338.064 KON-G
100 ## - MAIN ENTRY--AUTHOR NAME
Personal name Konzack, Lars,
245 ## - TITLE STATEMENT
Title Gamification and Industry 4.0 :
Remainder of title gamified smart manufacturing
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Abingdon, Oxon ; New York, NY :
Name of publisher Routledge,
Year of publication 2025.
300 ## - PHYSICAL DESCRIPTION
Number of Pages xi, 105p. ; 22 cm.
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Routledge advances in production and operations management
500 ## - GENERAL NOTE
General note First published 2025.
520 ## - SUMMARY, ETC.
Summary, etc Gamification and Industry 4.0 are two concepts that each in their own right have sparked attention. Gamification as a way to use game elements in non-game activities, and Industry 4.0 as a way to describe how the interconnected digital transformation of operational technologies are changing manufacturing in the 21st Century. Gamification now offers an opportunity to enhance the productivity of manufacturing and improve quality of work life in the process.<br/><br/>Gamification and Industry 4.0 looks at how the transformative shift of production and manufacturing opens up for gamified experiences in the work place. What the industry requires are deeper kinds of gamification, comprehending the knowledge of industrial production, computer applications, game design, learning, and motivational psychology. In order to achieve this, this book offers interdisciplinary expertise from such fields as psychology, management, software engineering, information science, game studies, and industrial production and innovation. The concept of Industry 4.0 and different types of gamifications are discussed in relation to motivation and learning. The book also examines cybersecurity of gamified systems and the potential risks any changes made to digital devices and industrial control systems may cause.<br/><br/>This unique book will be of value to researchers, academics and upper-level students across various fields, but in particular, management and organization studies, production and manufacturing as well as technology and innovation management.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Manufacturing industries
General subdivision Technological innovations.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Gamification.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Production control.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books and Monographs
Holdings
Full call number Accession Number Koha item type Lost status Damaged status Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price
338.064 KON-G 103158 Books and Monographs     Central Library, NIT Jalandhar Central Library, NIT Jalandhar General Stacks 07.09.2026 New Delhi, Shankar's Book Agency Pvt. Ltd. 6797.03
Dr. Sanjeev, Librarian
Managed by: Dr. D. P. Tripathi, Deputy Librarian, Central Library
For any query / question, please mail at circulation.liby@nitj.ac.in 

Powered by Koha