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Effective serious games development : a step-by-step guide for beginners

By: Material type: TextTextLanguage: English Publication details: Boca Raton, FL ; Abingdon, Oxon : CRC Press, 2025.Description: xii, 222pISBN:
  • 978-1032610139
Subject(s): DDC classification:
  • 794.815 BUS-E
Summary: This book showcases the entire lifecycle of a serious games project and guides the reader through different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games. This book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games but rather focuses on the conceptualization of serious games and coordination between different roles and team members. This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development and also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they can apply in their own context right away.
Item type: Books and Monographs
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Item type Current library Home library Collection Call number Materials specified Status Date due Barcode
Books and Monographs Central Library, NIT Jalandhar General Stacks Central Library, NIT Jalandhar Electronics and Communication Engineering 794.815 BUS-E (Browse shelf(Opens below)) Available 103159

First edition published 2025.

Includes contributions from 15 experts on topics related to serious games development.

This book showcases the entire lifecycle of a serious games project and guides the reader through different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games.

This book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games but rather focuses on the conceptualization of serious games and coordination between different roles and team members.

This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development and also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they can apply in their own context right away.

Dr. Sanjeev, Librarian
Managed by: Dr. D. P. Tripathi, Deputy Librarian, Central Library
For any query / question, please mail at circulation.liby@nitj.ac.in 

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