| 000 | 01214nam a22002537a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20260428102354.0 | ||
| 008 | 260428b |||||||| |||| 00| 0 eng d | ||
| 020 | _a9780521540513 | ||
| 041 | _aeng | ||
| 082 | _a006.37 HAR-M | ||
| 100 |
_aHartley, Richard _976727 |
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| 245 | _aMultiple View Geometry in Computer Vision | ||
| 250 | _a2nd. | ||
| 260 |
_aCambridge, UK _bCambridge University Press _c2018 |
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| 300 | _axvi, 655 p. : ill. (some col.) ; 25 cm. | ||
| 520 | _aA basic problem in computer vision is to understand the structure of a real world scene. This book covers relevant geometric principles and how to represent objects algebraically so they can be computed and applied. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. Richard Hartley and Andrew Zisserman provide comprehensive background material and explain how to apply the methods and implement the algorithms. | ||
| 650 |
_aComputer vision _976728 |
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| 650 |
_aArtificial Intelligence _976729 |
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| 650 |
_aGeometry, Projective _976730 |
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| 700 |
_aZisserman, Andrew _976731 |
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| 942 | _cBK | ||
| 999 |
_c199928 _d199928 |
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