000 01666nam a22002417a 4500
003 OSt
005 20260914104309.0
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020 _a978-9813369412
041 _aeng
082 _a371.33468 CAI-W
245 _a When VR serious games meet special needs education :
_bresearch, development and their applications
260 _aSingapore :
_bSpringer,
_c2021
300 _ax, 217p.
440 _aGaming media and social effects
_997670
500 _aFirst published 2021.
520 _aThis book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
650 _aTeaching
_xVirtual reality
_997671
650 _aComputer
_xAssisted instruction
_997672
650 _aSpecial education
_xTechnological innovations.
_997673
942 _cBK
999 _c201076
_d201076